Star Trek Commander is out: the best cards & the most valuable pulls
Engage! Star Trek Commander lands today, November 13, 2026, bringing 339 unique cards to the Commander table. Whether you're here to assemble a crew, chase the shiny stuff, or just see how the final frontier plays out in a 100-card singleton deck, it's a big batch of new options to explore. Beam down your best ideas, because the pre-release speculation ends now.
The wallet is already feeling the pull of warp speed. Sea of Clouds leads the pack at $19.80, with Cryptic Command close behind at $17.51, Captain Kirk, Boldly Going at $17.37, and Locutus of Borg at $16.42. Resistance may be futile, but your binder has room. On the power front, our ratings put Reconnaissance Partition, Starfleet Communicator, Sam Kirk, Xenoanthropologist, and Commander Spock at the top of the list. That's a mix of deep-cut crew members and big names, and we can't wait to see which ones end up in your decks.
π° Most valuable cards
Current market prices (USD, highest printing). Early prices are volatile β check our weekly price movers to see where they go.
$19.80
$17.51
$17.37
$16.42
$15.64
$15.21
$14.64
$14.44
$14.08
$12.99β‘ The strongest cards
Our ranking looks at card advantage, mana efficiency, interaction and how well a card performs in multiplayer games.
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#10π¬ Our take
- Reconnaissance Partition β A flexible artifact creature that enters with two counters, letting you fetch a basic land or draw a card on each of two turns, so it ramps and refuels in one body.
- Starfleet Communicator β Casting it copies it, so one spell gives two cheap-to-equip Equipment, and attacking with multiple Communicator-equipped creatures draws cards and puts lands onto the battlefield.
- Sam Kirk, Xenoanthropologist β In a multiplayer Commander game, opponents cast plenty of creature spells, and each one hands you a Clue, which steadily turns into extra cards.
- Commander Spock β Each time he enters or attacks, he can cast a cheap enough top card for free, ramp you with a land, or draw you a card, all in three colors.
- Ensign Harry Kim, Operations β A cheap two-drop that grows whenever a bigger creature enters, then lets you spend two +1/+1 counters from among your creatures for a card.
- Spot, Felis catus β Spot and your other nontoken legendary permanents each make a Food, which suits Commander's legendary-heavy decks, and the Food can gain life or destroy an artifact.
- Ferocious Colonist β A two-mana double striker with melee that gets bigger for every opponent you attack, which makes it a strong, aggressive threat in multiplayer Commander.
- Qo'noS Quartermaster β A two-mana menace creature that adds a mana of any color when it attacks, and the mana lasts all turn, so it ramps you into bigger plays.
π― Hidden gems at common & uncommon
Cheap cards that punch above their weight β great for budget decks.
Uncommon
Common
Common
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UncommonWant the Commander angle? Read our Commander spotlight for this set, and drop your own favourite pull in the comments below.
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