Commander Spotlight: the best Star Trek Commander cards for your EDH decks
Engage the warp drive, Commander players, because Star Trek Commander has docked and our review is ready to beam in. This set brings a fresh crew of potential commanders to the table: Sam Kirk, Xenoanthropologist; Commander Spock; Ensign Harry Kim, Operations; Captain Janeway, Endgame; and, yes, Spot, Felis catus, because nothing says high-stakes multiplayer politics like a cat in command. Whether you want to build around a familiar bridge officer or a more unexpected pick, there's plenty of brewing to explore.
Of course, a great captain needs a great ship and a reliable crew, so we've also picked out the cards that impressed
π New commanders to build around
Blue
White/Blue/Green
White
White
White/Blue/Red
White
Black
Redπ§© Staples for existing decks
Cards that make almost any deck in their colors better.
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- Reconnaissance Partition β This artifact creature enters with two charge counters, letting you either ramp a basic land or draw a card with each counter removed, giving colorless-friendly decks flexible value from one card.
- Starfleet Communicator β Casting it copies it into a token, so you get two Equipment for one card, and each equipped attacker draws cards and may put lands onto the battlefield.
- Ferocious Colonist β For two mana it has double strike and melee, so in a multiplayer pod it attacks as a larger threat that hits hard for each opponent you attacked.
- Qo'noS Quartermaster β A cheap menace creature that adds one mana of any color when it attacks, and that mana lasts through the turn's steps and phases, helping you ramp and fix colors.
- Starship Enterprise β Each land drop adds four charge counters, and you can tap creatures to add more, so it can become a flying creature that draws cards on combat damage.
- Jefferies Tube β A cheap artifact with several mana sinks: put charge counters on an artifact, make a creature unblockable, or draw a card and put a land onto the battlefield.
πͺ Budget all-stars (under $2)
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$1.89π¨ Which colors win?
Looking at the top 40 Commander cards in the set, White gets the most goodies. Full breakdown: White 20, Colorless 10, Blue 10, Red 9, Black 3, Green 2.
Which commander are you building first? Tell us in the comments and vote on the cards you would play!
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