
Jett Reno, Problem Solver 

Legendary Creature β Human Artificer Β· Star Trek
Whenever Jett Reno becomes tapped, surveil 1. If her power is 4 or greater, instead draw a card.
Whenever you face a dilemma, put a +1/+1 counter on Jett Reno. (You face a dilemma as you choose one or more modes for a spell or ability.)
Plays well with: +1/+1 Counters, Card draw, Card advantage, Card selection
Buy this card: TCGplayer Β· Cardmarket
Decklists on EDHREC View on Scryfall More Mono-Blue commanders
π +1/+1 Counters synergy
$3.38
$10.76
$9.93
$2.92
$0.33
$0.89
$0.34
$0.29π Card draw synergy
$67.31
$2.95
β
$108.03
β
$13.21
$3.67
βπ§© Top staples for this deck
βοΈ Auto-includes (you probably already run these): Sol Ring, Command Tower, Arcane Signet, Exotic Orchard, Reliquary Tower, Swiftfoot Boots, Lightning Greaves, Path of Ancestry.
$4.34
$3.72
$67.31
$2.95
β
$39.11
$11.58
β
$66.59
β
$13.21
$2.61βοΈ Colorless all-stars
β
$13.16
$11.95
$108.03
$50.25
$33.74πͺ Budget picks (under $2β¬2)
$1.31
$0.40
$0.96
$0.26
$0.81
$0.27
$1.90
$0.35π Other Mono-Blue commanders






Staples are based on how often cards are played in Commander overall (popularity data via Scryfall/EDHREC) and filtered to this commander's colors. Synergy picks match the commander's rules text.