
Hydro-Man, Fluid Felon 

Legendary Creature β Elemental Villain Β· Marvel's Spider-Man
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)
Plays well with: Ramp, Value engine
Buy this card: TCGplayer Β· Cardmarket
Decklists on EDHREC View on Scryfall More Mono-Blue commanders
π§© Top staples for this deck
βοΈ Auto-includes (you probably already run these): Sol Ring, Command Tower, Arcane Signet, Exotic Orchard, Reliquary Tower, Swiftfoot Boots, Lightning Greaves, Path of Ancestry.
$4.39
$3.33
$67.79
$2.17
$0.20
$39.05
$12.02
$0.58
$67.13
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$13.64
$2.20βοΈ Colorless all-stars
$0.34
β
$12.05
$109.77
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$33.92πͺ Budget picks (under $2β¬2)
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$0.30π Other Mono-Blue commanders






Staples are based on how often cards are played in Commander overall (popularity data via Scryfall/EDHREC) and filtered to this commander's colors. Synergy picks match the commander's rules text.